Revolver
“ | You got blood on my suit.
Click to listen
— The Spy
|
” |
The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.
Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 52.8% | 21 |
Point blank | 55-60 | |
Medium range | 35-45 | |
Long range | 20-25 | |
Pellet spread | 80:1 | |
Critical | 120 | |
Mini-crit | 54-81 | |
Function times | ||
Attack interval | 0.5 s | |
Reload | 1.133 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Spy
|
Update history
- Spies can no longer reload their Revolver while cloaked.
- The Revolver can now break apart the Demoman's stickybombs.
July 12, 2011 [Item schema update]
- Added Strange quality.
- Fixed the Spy's Revolver using the incorrect reload sound.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
- [Undocumented] Converted the Revolver model to the
c_models
system.
July 2, 2015 Patch (Gun Mettle Update)
- Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).
- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
- Fixed an issue with the Festive Revolver not drawing correctly.
October 6, 2015 Patch (Invasion Community Update)
- Fixed an issue with the Festive Revolver not drawing correctly.
Unused content
- An unused alternative backpack icon exists in the game files, under the
backpack/weapons/c_models/c_revolver
path. The used variant is located atbackpack/weapons/w_models
.
Trivia
- The Festive Variant of the Revolver seems to re-use the original design, shown in Illustrative Rendering in Team Fortress 2.
- Notably, this does not apply to the Festivized variant.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Festivized variant.
Original Revolver design, shown in Illustrative Rendering in Team Fortress 2.
See also
|
[expand]Weapons |
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